

* Fixed bug with Orks AI when using increase army cap win condition.

* AI resource rates were changed, Easy: 0.5x, Standard: 0.9x, Hard: 1.0x, Harder: 1.1x, Insane: 1.5x. * Added proper tooltip description for Breacher and Breacher Shas'Ui. * Fixed Breacher teams having no water FX in shallow water. * Fixed Breacher teams $no range errors in non english game languages. * Fixed pink icon for Firewarriors when upgrading to pulse carbines. * Breacher team idle animations weights tweaked so that more different animations are played now. * Increased hp of shrine of the living saint from 1500 to 4000. * Decreased the damage increase from titan dakka researches, so gargants are not too cost effective. * Nuddyfist and zagdakka only effect infantry * Amp gens power amp change from multiplicitive to percentile

* Necron wall hp decreased so that it has 7k hp after all addons and slightly decreased its damage, especially vs commanders. * Prayer of miracles range set to 50 meters * Nerfed demolisher stun lock ability from 100% chance down to 50%. * Decreased hp of heavily fortified walls * new FX and meshes/models for Plague marine Bile Thrower and Plasma Gun. * Keeper of secret ability no longer affects commanders, has shorter range and 80% activation chance every 2 seconds. * listening post global abilities require Tier 1. * all tier 3 turrets and heavily fortified walls are limited to 3 per hq.

* Legio Titanicus Addon no longer activated by default. Some AI issues like the Sisters tiering/crashing. We hope to fix these issues or remove them. Due to some fan made maps implemented, some may cause scar errors, lack critical locations, or fog. UCS (tooltips and names of units and/or weapons/abilities/research) Meanwhile some crashes were fixed, crashes will forever exist for DOW depending on your settings due to the performance of the old engine.
